![]() ![]() However, it is also a very strong defensive building with lots of armor, and the ability to be garrisoned by five units makes it very effective at stopping large groups of armor. This building is an important tech structure with many important upgrades and it unlocks a number of very useful units. You will need a Arms dealer in every game, (sometimes even two) as the GLA relies heavily on vehicles. It produces a host of light armored and heavy armored vehicles as well as some special units that are very unique. ![]() This is the GLA equivalent of the USA or Chinese war factory. Five or six workers at one supply is usually enough for a stable income It can create workers that can build buildings, the same as the workers from the Command Center, so this makes it that extra bit useful. The primary resource drop of point for the GLA. You will need a barracks in almost every match up as most build orders involve one. This is where you get many important units though and it also unlocks tunnels and stingers. The GLA Barracks is a small building with very little health. The differences are you do not get radar here and its not the only place you can train workers from. Can sustain many hits before being destroyed.The GLA Command Center is similar to the USA and Chinese equivalents as it builds worker units and gives you access to your Generals points. This Gunship has extremely high health and armour. The player can manually target anything inside its range. The range of the gunship is a radius around where the player deploys the gunship. Fires a machine guns and on-board Howitzers fire out of it at the target. It drops fuel air bombs.ĭrops paratroopers and only comes when the generals ability for paradrop is used.ĭrop a MOAB or carpet bombs. Very effective against vehicles and structures. Depending on the power of the ability, one to three A-10's enter the map and will shoot a machine gun at its target and fire damaging missiles when approaching its target. Only deployed when using the A-10 generals ability. In Zero Hour, bunker buster bombs can be upgraded to clear any garrisoned structures of infantry and clear out all units in a tunnel network. The payload it drops is mostly effective against base defenses and can hurt structures a good amount. Stealth fighters remain stealth unless detected or firing. The stealth fighter generals point must be taken before this can be built at the airfield. Note - Neither Aurora is allowed in the online "pro" rule set. It is exactly the same as the normal Aurora bomber but carries a small fuel air bomb. The Aurora Alpha Bomber is only available to the super-weapon general. it can also shoot at incoming enemy missiles. Also, if it gets near enemy infantry it may melt them.Īn anti-aircraft vehicle which shoots double lasers on enemy air units that deals with a lot of damage. This vehicle is very strong against base defenses. The Paladin is good against one rocket solder or Tomahawk Launcher but it is weak against groups of them.Ī fast, light vehicle that remains stealth when not moving. However, the laser lags a bit between each interception. These tanks have good armour like the Crusaders but also have an in-built laser system which destroys incoming missiles against them. They are the main battle tanks for the USA. These tanks are reasonably priced and have good armor. #COMMAND CONQUER GENERALS GLA VEHICLES UPGRADE#An upgrade can also be purchased so that all humvees come with TOW missiles that can fire on aircraft and hurt tanks more. It is armed with a light anti-infantry gun and the infantry can also fire out of a humvee. Humvees are lightly armored and can hold up to five infantry. ![]()
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